What is the difference between axis and allies 1941 and 1942




















New Units: A key feature for experienced players is an entirely new set of unit sculpts. Game Overview: Designed for players, the game is set in The Axis has great momentum and is expanding its conquests in both Europe and Asia. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts.

Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. The board is almost double the size, and you get way more miniatures. There are 2 more dice for stronger attacks , the control markers are plastic instead of cardboard, and this version has setup cards.

Do you like 41 better or 42 better? Does one seem to be more balanced than the other? I just wanted to get some thoughts from others. I have only played 1. Only seeing the setups, seems favor axis too much, being unclear Chances are is more balanced, so probably will be the most used until the bid sistem is developed for giving units to allies. After that, probably many will prefer because usually the people prefers starting the war earliest possible.

Do we know for sure that the 41 game favors the Axis? I lean toward at the moment because the game, if balanced, seems to extend the length of time required for play. I am not convinced that a quick victory is inevitable, however, as the Allies can prevent a quick Axis victory even under the 13 city scenario if they hold on to the North American victory cities, London, and any ONE of the other victory cities.

I think it comes down to Moscow. Can the Allies hold on there until the U. If so, I think the game is up in the air and balanced. If not, then I think then the scenario should be tweaked with a bid system.

I love the fact that Axis and Allies can be played in a relatively short amount of time for a game of logistics and long term grand strategy , so I would favor the scenario. Of course, I also usually have no more than five hours for a game when I play, so this practical factor is also in play. The next scheduled session for our group, however, will be one in which we could play for ten hours or so, making more appealing….

Driel :. Thunderforge 8, 7 7 gold badges 39 39 silver badges 82 82 bronze badges. What problem are you asking us to solve, exactly? If it has, what about it? How does the rule change affect play? Pat That question wasn't there when I left my comment, it was inserted by the answerer below and not by the question asker, which makes this a wild guess, albeit one that's likely to be correct — doppelgreener.

As demonstrated by your comment on Tom's answer, his "guess" as to what you were really trying to find out was wrong. We shouldn't have to parse your comments on an answer just to determine what question you are really asking. Try asking a real question, plainly and clearly: Was X removed from the game? Why was X removed from the game? When was X removed from the game? What does X cost? What is the combat value of X? Add a comment. Active Oldest Votes.

Improve this answer. Community Bot 1. Tom Au Tom Au To be frank, it does not seem the question has actually been answered. I suppose there are various other versions including "classic. To me it's a loss the factories and AA are not in my game, so I assume the are no longer used. These were valuable and fun additions to the game, and I can't understand why they would be removed. And in fact, I am thinking of just adding them to my game--and I will need to know how much they cost, what their combat values were, what their other uses were, etc.



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